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December 18, 2015

You probably know those machines that (allegedly) allow you to win something by grabbing the prize with a mechanical claw. They usually make money by reducing the probability of winning, thus for every N plays that cost 1$ they give a prize worth N/Z $ (where Z is always bigger than N).

Last weekend I came across a variant of such a machine that guarantees winning the prize. Only, in this case, the prize is a rubber duck worth probably 5¢ (manufactured in China for probably less than 1¢ per piece...

December 15, 2015

Discounts are generally used to increase sales’ volume by decreasing prices and creating “buzz”. Nonetheless, I encountered an interesting way in which discounts are used to overcharge one-time-buyers.

Usually, promo codes and discounts are used to attract referral clients or in cross-selling. In the pictures above, however, this is clearly not the case. These pictures were taken in a Metro train in Washington DC. Since the promo code is publicly advertised, anyone who buys a ticket can use it to...

July 11, 2015

A while back, I heard the following definition:

A Bargain is something that you don’t need at a price that you can’t resist.

Although this definition might seem too anecdotal and a bit “trivial”, it is a wonderful illustration of the psychology behind bargains and it explains why sometimes we buy not-so-useful things.

The definition above illustrates that there are two types of "utilities" (benefits) involved in a commercial transaction.

For those of you who don’t know what utility is, it is a fancy...

An In-Utilitarian Dog’s Life

June 29, 2018

Loss Aversion Makes You Waste with a Delay

March 12, 2018

The Email that Plays an Important Role in Customer Experience Without It Being Opened

March 6, 2018

Save Something Good for the End in Order to Sell Again in the Future: The Peak-End Rule in Service Design

The Widening Trap of Clumsy Writing and Sloppy Thinking in Applied Behavioral Science

March 2, 2018

When Designing Experiences, Think About What Happens After the Interaction Ends

March 1, 2018

A Case for Using Psychology Before Implementing Customer Experience Design

February 26, 2018

Good (Customer Experience) Design is 99% Invisible

February 7, 2018

What Does “30% effectiveness” of the Flu Vaccine Even Mean?

January 29, 2018

Authenticity and Fluency: A case against Exquisite Customer Experience

January 26, 2018

How Insights from Thorstein Veblen and Gypsy Traditions Can Help in the Design for Financial Security

December 8, 2017

The Value of a Degree Resides in Others Not Having it

August 1, 2016

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